Charger1 General
Ability score increase. Increase your strength or dexterity by 1.
Improved Dash. When you take the dash action, your speed increases by 10 feet for that action.
Charged Attack. If you move at least 10 feet in a straight line toward a target immediately before hitting it with a melee attack, choose one of the following effects to add to the attack:
- Gain 1d8 bonus damage to the attack.
- Push the target 10 feet away if it is no more than one size larger than you.
You can use this benefit only once per turn.
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Prerequisite: Level 4+, Strength or Dexterity 13+ ↩