Swashbuckler
Where other rogues prefer darkness and silence, the Swashbuckler chooses spectacle. They fight with a blade in one hand and a quip on their lips, making the duel look effortless even when it is anything but. They have elevated combat into a kind of performance, and they are very much aware of their audience. Their confidence is not affectation — or rather, it is affectation refined to such a degree that it has become genuine.
The Swashbuckler's greatest weapon is not their blade. It is the space between themselves and the enemy — the footwork, the feint, the sudden pivot that leaves an opponent slashing at air. They are never where you expect them to be. They never fight fair if fair means standing still and trading blows. And somehow, despite all this, they make it look like they are barely trying.
Off the battlefield, Swashbucklers are often the life of the gathering, effortlessly charming their way into the company of nobles, criminals, merchants, and anyone in between. This same gift for performance serves them in their more dangerous work. It is difficult to keep your guard up around someone who makes you feel like the most interesting person in the room.
Swashbuckler Table:
| Level | Subclass Features Gained |
|---|---|
| 3rd | Fancy Footwork, Rakish Audacity |
| 9th | Panache |
| 13th | Elegant Maneuver |
| 17th | Master Duelist |
Subclass Features
Fancy Footwork
3rd-level Swashbuckler feature
You move through a fight like water around stones, never staying in one place long enough to be held. When you make a melee attack against a creature during your turn, that creature cannot make opportunity attacks against you for the rest of the turn, regardless of whether the attack hits.
Rakish Audacity
3rd-level Swashbuckler feature
Your confidence fills the air around you like a physical force. You add your Charisma modifier to your initiative rolls.
Additionally, you can use your Sneak Attack feature even when you have no ally adjacent to your target, as long as no other creature is within 5 feet of you and you are not making your attack roll with disadvantage. The target of your Sneak Attack is all the challenge you need.
Panache
9th-level Swashbuckler feature
You can engage a creature in conversation so captivating that it becomes difficult to focus on anything else. If you spend 1 minute talking to a humanoid that can hear and understand you, you can attempt to sway it with your force of personality.
If the creature is hostile to you, make a Charisma (Persuasion) check contested by the creature's Wisdom (Insight) check. On a success, the creature is charmed by you for 1 minute. While charmed in this way, it will not attack you unless you attack it first or one of your allies deals it damage. The effect ends if either of those conditions is met.
If the creature is not hostile, it is charmed by you for 1 hour on a success, with no contest required. In either case, a creature charmed by this feature regards you as a friendly acquaintance for the duration.
Elegant Maneuver
13th-level Swashbuckler feature
You have developed a habit of turning combat into an opportunity to show off. As a bonus action on your turn, you can set yourself up for a daring display of athleticism. If you do, you have advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make before the end of your turn.
Master Duelist
17th-level Swashbuckler feature
Your skill with a blade has reached a level where a miss can be immediately corrected with almost supernatural smoothness. Once per short rest, when you miss on an attack roll, you can reroll that attack with advantage, using the new result.