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Peace Domain

The balm of peace transcends the absence of conflict—it is an active force that binds wounds both physical and spiritual, reminds combatants of their shared humanity, and makes safe passage through hostile lands possible. Clerics of the Peace Domain serve gods of diplomacy, sanctuary, and harmony, carrying their deity's conviction that cooperation is the highest calling.

Peace Domain Table:

Level Subclass Features Gained
1st Bonus Proficiencies, Domain Spells, Emboldening Bond
2nd Channel Divinity: Balm of Peace
6th Protective Bond
8th Potent Spellcasting
17th Expansive Bond

Subclass Features

Bonus Proficiencies

1st-level Peace Domain feature

When you choose this domain at 1st level, you gain proficiency in the Insight and Performance skills.

Domain Spells

You gain domain spells at the cleric levels listed below. See Divine Domain for how domain spells work.

Cleric Level Spells
1st heroism, sanctuary
3rd aid, warding bond
5th beacon of hope, sending
7th aura of purity, Otiluke's resilient sphere
9th greater restoration, Rary's telepathic bond

Emboldening Bond

1st-level Peace Domain feature

Starting at 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you equal to your proficiency bonus, including yourself. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a \(d4\) and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the \(d4\) no more than once per turn.

Channel Divinity: Balm of Peace

2nd-level Peace Domain feature

Starting at 2nd level, you can use your Channel Divinity to make your very presence a soothing balm. As an action, you move up to your speed without provoking opportunity attacks. When you move within 5 feet of any creature during this action, you can restore hit points to that creature. The creature regains hit points equal to \(2d6\) + your Wisdom modifier. A creature can receive this healing only once whenever you take this action.

Protective Bond

6th-level Peace Domain feature

Beginning at 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature and take all of the damage instead.

Potent Spellcasting

8th-level Peace Domain feature

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Expansive Bond

17th-level Peace Domain feature

At 17th level, the protection offered by your Protective Bond feature is even greater. When a creature uses Protective Bond to take damage for another, it gains resistance to that damage.