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Champion

The Champion pursues physical perfection above all else. Where others seek arcane enhancements or elaborate tactical systems, Champions simply train — endlessly, obsessively, relentlessly. Every swing becomes more precise, every breath more controlled, until the Champion's body itself becomes the finest weapon in any fight.

Champions are found wherever raw martial excellence is celebrated: gladiatorial arenas, elite royal guards, mercenary vanguards, and competitive fighting circuits. They earn their reputation not through tricks or magic, but through undeniable, visible mastery.

Champion Table:

Level Subclass Features Gained
3rd Improved Critical
7th Remarkable Athlete
10th Additional Fighting Style
15th Superior Critical
18th Survivor

Subclass Features

Improved Critical

3rd-level Champion feature

Your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete

7th-level Champion feature

You can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Additional Fighting Style

10th-level Champion feature

You can choose a second option from the Fighting Style class feature.

Superior Critical

15th-level Champion feature

Your weapon attacks now score a critical hit on a roll of 18, 19, or 20.

Survivor

18th-level Champion feature

You attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.