Champion
The Champion pursues physical perfection above all else. Where others seek arcane enhancements or elaborate tactical systems, Champions simply train — endlessly, obsessively, relentlessly. Every swing becomes more precise, every breath more controlled, until the Champion's body itself becomes the finest weapon in any fight.
Champions are found wherever raw martial excellence is celebrated: gladiatorial arenas, elite royal guards, mercenary vanguards, and competitive fighting circuits. They earn their reputation not through tricks or magic, but through undeniable, visible mastery.
Champion Table:
| Level | Subclass Features Gained |
|---|---|
| 3rd | Improved Critical |
| 7th | Remarkable Athlete |
| 10th | Additional Fighting Style |
| 15th | Superior Critical |
| 18th | Survivor |
Subclass Features
Improved Critical
3rd-level Champion feature
Your weapon attacks score a critical hit on a roll of 19 or 20.
Remarkable Athlete
7th-level Champion feature
You can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Additional Fighting Style
10th-level Champion feature
You can choose a second option from the Fighting Style class feature.
Superior Critical
15th-level Champion feature
Your weapon attacks now score a critical hit on a roll of 18, 19, or 20.
Survivor
18th-level Champion feature
You attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.