Samurai
The Samurai is a fighter who draws on an indomitable fighting spirit to overcome doubt and pain, channeling willpower into a focused burst of martial ferocity. Where other warriors rely on technique and reaction, the Samurai leans into a cultivated inner resolve—the knowledge that they will not stop, cannot be made to stop, until the work is done.
Many Samurai belong to traditions that prize discipline, honor, and excellence in a specific martial form. They spend years refining a single blade style or fighting philosophy, achieving a mastery that expresses itself not just in combat effectiveness but in bearing and presence. In courts and councils, they carry the weight of that dedication with them; enemies who have faced them in battle know better than to test their patience.
The Samurai's greatest power is what they can do when the chips are down. Cornered, outnumbered, or gravely wounded, a Samurai does not become desperate—they become more dangerous.
Samurai Table:
| Level | Subclass Features Gained |
|---|---|
| 3rd | Bonus Proficiency, Fighting Spirit |
| 7th | Elegant Courtier |
| 10th | Tireless Spirit |
| 15th | Rapid Strike |
| 18th | Strength Before Death |
Subclass Features
Bonus Proficiency
3rd-level Samurai feature
You gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
Fighting Spirit
3rd-level Samurai feature
Your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain \(5\) temporary hit points. The temporary hit points increase when you reach certain levels in this class, increasing to \(10\) at 10th level and \(15\) at 15th level.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Elegant Courtier
7th-level Samurai feature
Your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you can add your Wisdom modifier to the roll, as long as you aren't already adding your Wisdom modifier to that roll.
Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
Tireless Spirit
10th-level Samurai feature
When you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.
Rapid Strike
15th-level Samurai feature
You learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn.
Strength Before Death
18th-level Samurai feature
Your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn't kill you outright, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn. While you have 0 hit points during that extra turn, taking damage causes normal death saving throw failures, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.
Once you use this feature, you can't do so again until you finish a long rest.