Skip to content

Pact of the Ancients

Your patron is a nature spirit of immense age — a being tied to the deep rhythms of the seasons, the turning of the world, and the wild places that have endured since before mortals learned to write their histories. These patrons are not necessarily benevolent, but they are invested in the continuation of life, beauty, and the natural order. They may appear as ancient dryads, elder spirits of the forest, or vast seasonal deities whose names have been whispered in groves for millennia.

Pact of the Ancients Table:

Level Subclass Features Gained
1st Expanded Spell List, Ancient's Resilience
6th Beguiling Defense
10th Mantle of Twilight
14th Withering Vines

Subclass Features

Expanded Spell List

The Ancients lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st speak with animals, snare
2nd moonbeam, misty step
3rd plant growth, lightning bolt
4th ice storm, grasping vine
5th commune with nature, swift quiver

Ancient's Resilience

1st-level Pact of the Ancients feature

Starting at 1st level, when you cast a warlock spell of 1st level or higher, you gain temporary hit points equal to the spell's level plus your Charisma modifier.

Beguiling Defense

6th-level Pact of the Ancients feature

Beginning at 6th level, the ancient spirit that watches over you protects your mind. You are immune to the charmed condition. If a creature attempts to charm you, it must make a Wisdom saving throw against your warlock spell save DC or become charmed by you for 1 minute instead.

Mantle of Twilight

10th-level Pact of the Ancients feature

At 10th level, the patron wraps you in the perpetual dusk of ancient wild places. You can cast hallucinatory terrain at will without expending a spell slot. Additionally, you can see through nonmagical darkness as if it were dim light.

Withering Vines

14th-level Pact of the Ancients feature

Starting at 14th level, when you miss a creature with a warlock spell attack, lashing spectral vines snap out from the point of impact. The creature must succeed on a Strength saving throw against your warlock spell save DC or become restrained until the end of its next turn. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.