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Oath of Glory

Paladins who swear the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train their bodies and minds to peak performance, inspiring those around them through sheer force of presence and extraordinary physical achievement. Where they walk, legends are born.

These paladins are not merely seeking personal renown — they believe that their heroic deeds kindle the hope of others, proving that mortals can rise above their limitations and accomplish the impossible.

Oath of Glory Table:

Level Subclass Features Gained
3rd Oath Spells, Channel Divinity
7th Aura of Alacrity
15th Glorious Defense
20th Living Legend

Tenets of Glory

Actions over Words. Strive to be known by glorious deeds, not words.

Glorious Purpose. Your goals must be worthy of a champion. Let lesser souls pursue lesser things.

Never Accept Defeat. You can always find a way forward to victory. Inspire yourself and those around you to press onward, even in the darkest hour.

Subclass Features

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells
3rd guiding bolt, heroism
5th enhance ability, magic weapon
9th haste, protection from energy
13th compulsion, freedom of movement
17th legend lore, youthful

Channel Divinity

3rd-level Oath of Glory feature

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet.

Inspiring Smite. Immediately after you deal damage to a creature with your Divine Smite, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals \(2d8\) + your paladin level, divided among the chosen creatures however you like.

Aura of Alacrity

7th-level Oath of Glory feature

At 7th level, you are filled with a supernatural swiftness. Your walking speed increases by 10 feet. In addition, if you aren't incapacitated, the walking speed of any ally who starts their turn within 10 feet of you increases by 10 feet until the end of that turn.

At 18th level, the range of this aura increases to 30 feet.

Glorious Defense

15th-level Oath of Glory feature

Starting at 15th level, you can turn the tide of battle with a glorious act of defense. When a creature you can see hits you or another creature within 10 feet of you with an attack roll, you can use your reaction to grant a bonus to the target's AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, dealing \(1d8\) + your Charisma modifier in radiant damage on a hit. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Living Legend

20th-level Oath of Glory feature

At 20th level, you can empower yourself with the legends — whether true or exaggerated — of your great deeds. As a bonus action, you gain the following benefits for 1 minute:

  • You are blessed with an otherworldly presence, gaining advantage on all Charisma checks.
  • Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
  • If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.

Once you use this feature, you can't use it again until you finish a long rest.