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Community Domain

Clerics of the Community Domain draw their power from the bonds between people—the trust forged in hardship, the warmth of shared meals, and the strength that rises when many act as one. Where others see a crowd, these clerics see a living force to be nurtured and protected. Their magic heals rifts as readily as wounds, and their presence transforms strangers into allies.

Community Domain Table:

Level Subclass Features Gained
1st Bonus Proficiencies, Domain Spells
2nd Channel Divinity: Shared Strength
6th Communal Ward
8th Potent Spellcasting
17th United Front

Subclass Features

Bonus Proficiencies

1st-level Community Domain feature

When you choose this domain at 1st level, you gain proficiency in the Insight and Persuasion skills.

Domain Spells

You gain domain spells at the cleric levels listed below. See Divine Domain for how domain spells work.

Cleric Level Spells
1st bless, heroism
3rd aid, warding bond
5th beacon of hope, mass healing word
7th aura of purity, guardian of faith
9th mass cure wounds, telepathy

Channel Divinity: Shared Strength

2nd-level Community Domain feature

Starting at 2nd level, you can use your Channel Divinity to share your resilience with those around you. As an action, you present your holy symbol and grant temporary hit points to each creature of your choice within 30 feet of you that can see or hear you. Each creature gains temporary hit points equal to your cleric level.

Communal Ward

6th-level Community Domain feature

Beginning at 6th level, your prayers weave a protective web between nearby allies. While you are conscious, each friendly creature within 30 feet of you (including yourself) adds your Wisdom modifier (minimum of +1) to their saving throws.

Potent Spellcasting

8th-level Community Domain feature

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

United Front

17th-level Community Domain feature

At 17th level, your Channel Divinity inspires those around you to act together as one. Whenever you use your Channel Divinity, each friendly creature within 30 feet of you that can see or hear you can use its reaction to make one weapon attack.