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Moon Domain

The Moon Domain governs the tides of night, the pull of unseen forces, and the endless cycle of waxing and waning that mirrors life itself. Clerics who serve moon deities are drawn to mystery, transformation, and the power that hides in darkness. The moon neither destroys nor creates—it reveals, conceals, and changes, and so do its faithful.

Moon Domain Table:

Level Subclass Features Gained
1st Domain Spells
2nd Channel Divinity: Lunar Veil
6th Silver Ward
8th Potent Spellcasting
17th Tidal Wrath

Subclass Features

Domain Spells

You gain domain spells at the cleric levels listed below. See Divine Domain for how domain spells work.

Cleric Level Spells
1st faerie fire, sleep
3rd moonbeam, calm emotions
5th call lightning, hypnotic pattern
7th control water, greater invisibility
9th dream, mislead

Channel Divinity: Lunar Veil

2nd-level Moon Domain feature

Starting at 2nd level, you can use your Channel Divinity to cloak an area in lunar shadow. As an action, you present your holy symbol. For 1 minute, dim light within 30 feet of you becomes darkness for hostile creatures, and bright light becomes dim light for them. Friendly creatures are unaffected by this change in lighting conditions.

Silver Ward

6th-level Moon Domain feature

Beginning at 6th level, the moon's pale light wards you against the extremes of life and death. You gain resistance to radiant damage and necrotic damage.

Potent Spellcasting

8th-level Moon Domain feature

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Tidal Wrath

17th-level Moon Domain feature

At 17th level, when you cast a spell that deals radiant or cold damage, creatures that fail their saving throw against the spell are also pushed 15 feet away from you in a direction of your choice (or from the spell's point of origin for area effects). This movement does not provoke opportunity attacks.