Moon Domain
The Moon Domain governs the tides of night, the pull of unseen forces, and the endless cycle of waxing and waning that mirrors life itself. Clerics who serve moon deities are drawn to mystery, transformation, and the power that hides in darkness. The moon neither destroys nor creates—it reveals, conceals, and changes, and so do its faithful.
Moon Domain Table:
| Level | Subclass Features Gained |
|---|---|
| 1st | Domain Spells |
| 2nd | Channel Divinity: Lunar Veil |
| 6th | Silver Ward |
| 8th | Potent Spellcasting |
| 17th | Tidal Wrath |
Subclass Features
Domain Spells
You gain domain spells at the cleric levels listed below. See Divine Domain for how domain spells work.
| Cleric Level | Spells |
|---|---|
| 1st | faerie fire, sleep |
| 3rd | moonbeam, calm emotions |
| 5th | call lightning, hypnotic pattern |
| 7th | control water, greater invisibility |
| 9th | dream, mislead |
Channel Divinity: Lunar Veil
2nd-level Moon Domain feature
Starting at 2nd level, you can use your Channel Divinity to cloak an area in lunar shadow. As an action, you present your holy symbol. For 1 minute, dim light within 30 feet of you becomes darkness for hostile creatures, and bright light becomes dim light for them. Friendly creatures are unaffected by this change in lighting conditions.
Silver Ward
6th-level Moon Domain feature
Beginning at 6th level, the moon's pale light wards you against the extremes of life and death. You gain resistance to radiant damage and necrotic damage.
Potent Spellcasting
8th-level Moon Domain feature
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Tidal Wrath
17th-level Moon Domain feature
At 17th level, when you cast a spell that deals radiant or cold damage, creatures that fail their saving throw against the spell are also pushed 15 feet away from you in a direction of your choice (or from the spell's point of origin for area effects). This movement does not provoke opportunity attacks.