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Circle of the Moon

Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster.

Circle of the Moon Table:

Level Subclass Features Gained
2nd Combat Wild Shape, Circle Forms
6th Primal Strike
10th Elemental Wild Shape
14th Thousand Forms

Subclass Features

Combat Wild Shape

2nd-level Circle of the Moon feature

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain \(1d8\) hit points per level of the spell slot expended.

Circle Forms

2nd-level Circle of the Moon feature

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Druid Level Max CR
2nd–5th 1
6th–8th 2
9th–11th 3
12th–14th 4
15th–17th 5
18th–20th 6

Additionally, starting at 4th level, you can transform into beasts that have a swimming speed, and starting at 8th level, you can transform into beasts that have a flying speed.

Primal Strike

6th-level Circle of the Moon feature

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Elemental Wild Shape

10th-level Circle of the Moon feature

At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.

Thousand Forms

14th-level Circle of the Moon feature

By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.