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Pact of the Undying

There are beings in the world that simply will not die — not because they are undead, but because they have outlasted death through sheer accumulated will. Ancient sages who discovered the secret of perpetual renewal, warriors who burned so brightly in life that the fire never went out, sorcerers who found the seam between existence and ending and refused to cross it. These immortals are rare and strange, neither living nor undead, but simply continuing.

A warlock who bargains with such a patron gains something of that refusal. They become harder to kill, better at surviving the unsurvivable, and uncannily good at keeping others alive long enough to matter. The Undying patron does not ask its warlocks to spread death — it asks them to witness life in all its stubborn persistence, to understand why certain things refuse to end. Whether the warlock finds that inspiring or unsettling depends entirely on them.

Pact of the Undying Table:

Level Subclass Features Gained
1st Expanded Spell List, Among the Dead, Defy Death
6th Undying Nature
10th Indestructible Life
14th Survive Death

Subclass Features

Expanded Spell List

1st-level Pact of the Undying feature

The Undying patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st false life, ray of sickness
2nd silence, blindness/deafness
3rd feign death, speak with dead
4th death ward, greater invisibility
5th contagion, legend lore

Among the Dead

1st-level Pact of the Undying feature

You learn the spare the dying cantrip, which counts as a warlock cantrip for you.

You also gain advantage on saving throws against diseases. Furthermore, undead creatures have disadvantage on attack rolls against you, unless you have attacked them since the start of your last turn.

Defy Death

1st-level Pact of the Undying feature

Your patron's essence helps you persist when others would not. When you make a death saving throw, you add your Constitution modifier to the roll.

Additionally, when you use spare the dying to stabilize a creature, that creature regains 1 hit point instead of remaining unconscious and stable.

Once you use the hit point restoration portion of this feature, you can't use it again until you finish a long rest.

Undying Nature

6th-level Pact of the Undying feature

Your patron's immortality begins to suffuse your body. You no longer need to breathe, eat, drink, or sleep, though you still benefit from all these activities if you choose to engage in them. You cannot be aged magically.

Additionally, you have advantage on saving throws against being frightened or charmed by undead creatures.

Indestructible Life

10th-level Pact of the Undying feature

When you roll a Hit Die to regain hit points during a short rest, treat any roll of 1 or 2 as a 3 instead.

Additionally, if you have at least 1 hit point and fewer hit points than half your hit point maximum at the start of your turn, you regain 1 hit point.

Survive Death

14th-level Pact of the Undying feature

You have absorbed enough of your patron's immortality to brush aside what should be fatal. When you take damage that would reduce you to 0 hit points, you can choose to drop to 1 hit point instead.

Once you use this feature, you can't use it again until you finish a long rest.