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Path of the Battlerager

Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the joy of battle.

Path of the Battlerager Table:

Level Subclass Features Gained
3rd Battlerager Armor
6th Reckless Abandon
10th Battlerager Charge
14th Spiked Retribution

Subclass Features

Battlerager Armor

3rd-level Path of the Battlerager feature

When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.

While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal \(1d4\) piercing damage. You use your Strength modifier for the attack and damage rolls.

Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.

Reckless Abandon

6th-level Path of the Battlerager feature

Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.

Battlerager Charge

10th-level Path of the Battlerager feature

Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.

Spiked Retribution

14th-level Path of the Battlerager feature

Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren't incapacitated, and are wearing spiked armor.