School of Chronurgy
Chronurgy wizards have unlocked the deepest secret of the arcane: time itself can be bent. These mages perceive the threads of past and future layered over the present, and they have learned to reach into those threads — nudging fate, freezing moments, and banking magic for later use. Their power demands immense mental discipline, and those who master it find the cost worth paying.
School of Chronurgy Table:
| Level | Subclass Features Gained |
|---|---|
| 2nd | Chronal Shift, Temporal Awareness |
| 6th | Momentary Stasis |
| 10th | Arcane Abeyance |
| 14th | Convergent Future |
Subclass Features
Chronal Shift
2nd-level School of Chronurgy feature
You can magically exert limited control over the flow of time around a creature. As a reaction, immediately after a creature you can see makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You can use this feature twice, and you must choose to do so before knowing whether the roll succeeds or fails. The creature must use the new roll. You regain all expended uses when you finish a long rest.
Temporal Awareness
2nd-level School of Chronurgy feature
You can add your Intelligence modifier to your initiative rolls.
Momentary Stasis
6th-level School of Chronurgy feature
As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw succeeds, the creature is encased in a field of magical time-dilating energy until the end of your next turn. While encased, the creature is incapacitated and has a speed of 0. You can use this feature a number of times equal to your Intelligence modifier (minimum once), and you regain all expended uses when you finish a long rest.
Arcane Abeyance
10th-level School of Chronurgy feature
When you cast a spell using a spell slot of 4th level or lower, you can condense the spell's magic into a mote and forgo its effect. The mote orbits your head until you use it or until you finish a long rest. The mote is a Tiny object with AC 15, 1 hit point, and immunity to poison and psychic damage.
A creature can use its action to pluck the mote from your orbit and cast the spell stored within as if it had cast the spell itself at its stored level. You can have only one mote at a time.
Convergent Future
14th-level School of Chronurgy feature
You can peer through possible futures and behold the one that will come to pass. When you or a creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide what the number on the die is, choosing any value from 1 to 20.
When you use this feature, you are overwhelmed by a vision of the future and gain 1 level of exhaustion. These exhaustion levels can only be removed by finishing a long rest.