College of Spirits
Bards of the College of Spirits seek out places and people touched by the echoes of those who have come before. They commune with the lingering spirits of the dead, coaxing forgotten tales from beyond the veil and weaving those stories into powerful magical effects. These bards are soothsayers and mediums who believe that every soul that has passed on carries knowledge worth preserving, and that the greatest gift a living person can offer is to listen.
College of Spirits Table:
| Level | Subclass Features Gained |
|---|---|
| 3rd | Guiding Whispers, Spiritual Focus |
| 6th | Tales from Beyond |
| 14th | Spirit Session |
Subclass Features
Guiding Whispers
3rd-level College of Spirits feature
When you join the College of Spirits at 3rd level, you learn to hear the faint counsel of spirits that others cannot perceive. You learn the guidance cantrip. When you cast guidance, its range is 60 feet for you rather than the normal Touch range.
Spiritual Focus
3rd-level College of Spirits feature
Also at 3rd level, you learn to channel magic through objects that spirits are drawn to. You can use a candle, crystal ball, skull, spirit board, or similar object as a spellcasting focus for your bard spells.
When you cast a bard spell using such a focus, you can roll one Bardic Inspiration die and add the result to one damage roll or one healing roll of that spell. You can use this benefit once per spell cast.
Tales from Beyond
6th-level College of Spirits feature
At 6th level, you reach out to spirits and invite them to share a tale with you. As a reaction when you or a creature you can see within 30 feet of you makes an ability check, attack roll, or saving throw, you can expend one use of your Bardic Inspiration to contact a nearby spirit. Roll your Bardic Inspiration die to determine which tale the spirit shares:
| Roll (\(1d6\)) | Tale |
|---|---|
| 1 | Tale of the Clever Animal. The target has advantage on the triggering roll. |
| 2 | Tale of the Renowned Duelist. Until the end of the target's next turn, weapon attacks made by the target deal an extra \(1d6\) damage. |
| 3 | Tale of the Beloved Friends. The target and up to three other creatures of your choice within 30 feet of the target each gain temporary hit points equal to the number rolled on the Bardic Inspiration die. |
| 4 | Tale of the Runaway. The target can immediately move up to its speed without provoking opportunity attacks. |
| 5 | Tale of the Avenger. Until the end of the target's next turn, the target has resistance to all damage. |
| 6 | Tale of the Traveler. Until the end of the target's next turn, the target gains a bonus to its AC equal to your Charisma modifier (minimum of +1). |
The tale's effect lasts until the end of the target's next turn unless otherwise noted.
Spirit Session
14th-level College of Spirits feature
At 14th level, you can conduct a ritual during a short or long rest to reach out to spirits and invite one to temporarily share its magical knowledge with you. You and up to five willing creatures who remain with you for the entire rest participate in the ritual.
At the end of the rest, choose one spell from any class's spell list. The spell must be of a level no higher than half your bard level (rounded down), and it must be a spell that is appropriate for the spirits you contact (your DM may adjudicate this). You have the spell prepared and can cast it once without expending a spell slot. You lose this benefit when you finish your next short or long rest.