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Inquisitive

Truth is a weapon, and no one wields it more sharply than an Inquisitive. Where other rogues exploit gaps in defenses, the Inquisitive exploits gaps in composure—the slight hesitation before a lie, the unconscious gesture that betrays a hidden motive, the detail that simply doesn't fit. Their greatest advantage is that their enemies rarely realize they've been read until it's far too late.

Inquisitives are relentless students of behavior. They catalog tells, compare testimonies, and construct mental models of every person they encounter. In a fight, this focus translates into something almost supernatural: they can identify the precise moment an opponent's guard drops and strike with devastating precision.

Whether they work as investigators, interrogators, or independent operators, Inquisitives share a fundamental drive to understand. Deception is their enemy and their obsession in equal measure, and there is no satisfaction quite like catching someone in a lie—or a trap.

Inquisitive Table:

Level Subclass Features Gained
3rd Ear for Deceit, Eye for Detail, Insightful Fighting
9th Steady Eye
13th Unerring Eye
17th Eye for Weakness

Subclass Features

Ear for Deceit

3rd-level Inquisitive feature

You have developed a talent for picking up on the subtle cues that betray a lie. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the \(d20\) as an 8.

Eye for Detail

3rd-level Inquisitive feature

You can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object, or to make an Intelligence (Investigation) check to uncover or decipher clues.

Insightful Fighting

3rd-level Inquisitive feature

You gain the ability to decipher an opponent's tactics and find an opening. As a bonus action, you can make a Wisdom (Insight) check contested by a target creature's Charisma (Deception) check. The creature must be within 30 feet of you and you must be able to see or hear it.

If you succeed, you can use your Sneak Attack against that target even if you don't have a friendly creature adjacent to it or advantage on your attack roll, but not if you have disadvantage on your roll. This benefit lasts for 1 minute or until you successfully use this feature against a different creature.

Steady Eye

9th-level Inquisitive feature

You are most perceptive when you stay perfectly still. You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks if you haven't moved during this turn.

Unerring Eye

13th-level Inquisitive feature

Your senses are almost impossible to fool. As an action, you sense the presence of magical deception within 30 feet of you. Until the end of your next turn, you know whether any of the following are present within range, though not where or what they specifically are:

  • Illusions
  • Shapechangers not in their true form
  • Creatures, objects, or spaces that are magically concealing or altering their true nature

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Eye for Weakness

17th-level Inquisitive feature

You learn to exploit the openings you identify in your opponents. While your Insightful Fighting is active against a creature, your Sneak Attack deals an extra \(3d6\) damage against that creature.