Path of the Giant
Barbarians who walk the Path of the Giant draw power from the same well of primordial magic that giants tap into. Some of these barbarians are immediate descendants of giants, and others felt the power of the giants' divine patrons stirring within them. Whatever their origin, these barbarians feel a kinship with the giants of the multiverse.
Path of the Giant Table:
| Level | Subclass Features Gained |
|---|---|
| 3rd | Giant's Power, Giant's Havoc |
| 6th | Elemental Cleaver |
| 10th | Mighty Impel |
| 14th | Demiurgic Colossus |
Subclass Features
Giant's Power
3rd-level Path of the Giant feature
When you choose this path at 3rd level, you learn to speak, read, and write Giant or one other language of your choice if you already know Giant. Additionally, you learn the Druidcraft or Thaumaturgy cantrip (your choice). Wisdom is your spellcasting ability for this spell.
Giant's Havoc
3rd-level Path of the Giant feature
Also at 3rd level, your rages pull strength from the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits:
Crushing Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack's damage roll.
Giant Stature. Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn't enough room for you to become Large, your size doesn't change.
Elemental Cleaver
6th-level Path of the Giant feature
Beginning at 6th level, your bond with the giants allows you to infuse yourself with elemental energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types: acid, cold, fire, lightning, or thunder.
While you wield the infused weapon during your rage, the weapon's strikes deal an extra \(1d6\) damage of the chosen type. The weapon also has the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The infused weapon's benefits are suppressed while a creature other than you wields it.
As a bonus action while raging, you can change the infused weapon and the damage type of the infusion.
Mighty Impel
10th-level Path of the Giant feature
At 10th level, your connection to giant strength allows you to hurl both enemies and allies around. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) to avoid the effect.
Demiurgic Colossus
14th-level Path of the Giant feature
At 14th level, the primordial power of your rage intensifies. When you rage, your Giant Stature feature now makes you Large or Huge (your choice), and your reach increases by 10 feet rather than 5. In addition, the extra damage of your Elemental Cleaver feature increases to \(2d6\), and you can use your Mighty Impel feature on Large or smaller creatures.