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Horizon Walker

Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to track down interplanar threats.

Horizon Walker Table:

Level Subclass Features Gained
3rd Horizon Walker Magic, Detect Portal, Planar Warrior
7th Ethereal Step
11th Distant Strike
15th Spectral Defense

Subclass Features

Horizon Walker Magic

3rd-level Horizon Walker feature

At 3rd level, you learn an additional spell when you reach certain levels in this class. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spell
3rd protection from evil and good
5th misty step
9th haste
13th banishment
17th teleportation circle

Detect Portal

3rd-level Horizon Walker feature

At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.

Once you use this feature, you can't use it again until you finish a short or long rest.

Planar Warrior

3rd-level Horizon Walker feature

At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks. As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra \(1d8\) force damage from the attack.

The extra damage increases to \(2d8\) at 11th level in this class.

Ethereal Step

7th-level Horizon Walker feature

At 7th level, you learn to step through the Ethereal Plane. As a bonus action on your turn, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

Distant Strike

11th-level Horizon Walker feature

At 11th level, you gain the ability to pass between the planes in a blink of an eye. When you use the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.

If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.

Spectral Defense

15th-level Horizon Walker feature

At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack's damage on this turn.