Horizon Walker
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to track down interplanar threats.
Horizon Walker Table:
| Level | Subclass Features Gained |
|---|---|
| 3rd | Horizon Walker Magic, Detect Portal, Planar Warrior |
| 7th | Ethereal Step |
| 11th | Distant Strike |
| 15th | Spectral Defense |
Subclass Features
Horizon Walker Magic
3rd-level Horizon Walker feature
At 3rd level, you learn an additional spell when you reach certain levels in this class. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
| Ranger Level | Spell |
|---|---|
| 3rd | protection from evil and good |
| 5th | misty step |
| 9th | haste |
| 13th | banishment |
| 17th | teleportation circle |
Detect Portal
3rd-level Horizon Walker feature
At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.
Once you use this feature, you can't use it again until you finish a short or long rest.
Planar Warrior
3rd-level Horizon Walker feature
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks. As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra \(1d8\) force damage from the attack.
The extra damage increases to \(2d8\) at 11th level in this class.
Ethereal Step
7th-level Horizon Walker feature
At 7th level, you learn to step through the Ethereal Plane. As a bonus action on your turn, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Distant Strike
11th-level Horizon Walker feature
At 11th level, you gain the ability to pass between the planes in a blink of an eye. When you use the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
Spectral Defense
15th-level Horizon Walker feature
At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack's damage on this turn.