Skip to content

School of Graviturgy

Understanding and mastering the forces that draw bodies of matter together is the central concern of the School of Graviturgy. Not many wizards feel the pull toward this field of study, but those who do find that they can use their knowledge of gravity to become exceptionally mobile warriors and devastating battlefield controllers.

School of Graviturgy Table:

Level Subclass Features Gained
2nd Adjust Density
6th Gravity Well
10th Violent Attraction
14th Event Horizon

Subclass Features

Adjust Density

Starting at 2nd level, as an action, you can magically alter the weight of one Large or smaller creature or object within 30 feet of you. The creature must succeed on a Constitution saving throw against your spell save DC or be affected for 1 minute or until your concentration ends (as if you were concentrating on a spell).

  • Heavier. The affected creature's speed is halved, and it takes an extra \(10d10\) bludgeoning damage if it falls.
  • Lighter. The affected creature's speed increases by 10 feet, and its jumping height and distance are doubled.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once), and you regain all expended uses when you finish a long rest.

Gravity Well

Starting at 6th level, whenever you cast a spell on a creature, you can move that creature 5 feet to an unoccupied space of your choice if the creature is Large or smaller. A willing creature can choose to forgo the saving throw and be moved automatically. An unwilling creature is moved only if it failed its saving throw against the spell.

Violent Attraction

Starting at 10th level, when another creature that you can see within 60 feet of you falls or is moved by a force against its will, you can use your reaction to increase the creature's fall speed or rate of movement. The creature takes an additional \(1d10\) bludgeoning damage if the movement is caused by a fall or a physical impact.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once), and you regain all expended uses when you finish a long rest.

Event Horizon

Starting at 14th level, as an action, you can temporarily emanate a powerful field of gravitational energy. For 1 minute, all Large and smaller creatures within 30 feet of you are affected by one of the following effects at the start of each of their turns:

  • If the creature fails a Strength saving throw against your spell save DC, it takes \(2d10\) force damage and its speed becomes 0 until the start of its next turn as it is unable to move away from you.
  • If the creature succeeds on the saving throw, it takes \(1d10\) force damage and can move normally.

Once you use this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 5th level or higher to use it again.