Mage Slayer1 General
Ability Score Increase. Increase your strength or dexterity by 1.
Concentration Breaker. When you damage a creature that is concentrating, it has disadvantage on the saving throw it makes to maintain concentration.
Guarded Mind. If you fail an Intelligence, Wisdom, or Charisma saving throw, you can cause yourself to succeed instead. Once you use this benefit, you can't use it again until you finish a Short or Long Rest.
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Prerequisite: Level 4+ ↩